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Question by chocolate1 · Feb 19, 2014 at 10:22 AM · objectscenepersist

Persistent game objects

Hello everyone!

Im trying to have a static class to store Game Objects (all the info inside them) through all the program (and use them wherever i want).

The problem is: I have scene A (where game objects are shown into the scene). Scene B where i select the game objects to show into A. The transitions could be a loop (A -> B ->A ->B...). When i went back from B to A, the Game Objects created at the first "iteration" are deleted by Unity and i only have the reference.

Can you help me with that?

Thanks in advance! :)

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Answer by whydoidoit · Feb 19, 2014 at 10:23 AM

Call DontDestroyOnLoad on the gameObject when you add it to your class.

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avatar image chocolate1 · Feb 19, 2014 at 10:56 PM 0
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Hi whydoidoit, I tried with DontDestroyOnLoad but i couldnt "hide" the objects into the scene B. Finally i used an static class to store the Transform, $$anonymous$$aterial and Rotation of the Game Objects.

Then im restoring the objects when i come back from the scene B to A.

Thanks for the answer!

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