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Question by Oshoshana · Jun 18, 2012 at 08:26 AM · timerpersist

Non MMO Persistent World

How would I make a non MMO game that has a persistent world. For example Petz, and Virtual Villagers are offline games that continue and grow long after you've quit the game, although the game isn't running from a server.

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I'm trying to make a single player game which things stay on course while the game isn't running. At the moment all I have is a GUI timer, and I'd like to test the persistent world by seeing that when the game has been quit and started up again, the timer continues.

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avatar image Mizuho · Jun 18, 2012 at 08:32 AM 2
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If you want to check how much time has really passed (sorry, I don't understand it too well because I never played Petz or Virtual Villagers), then you could use UNIX time. Then when they boot the game back up, you calculate what happened before they get in-game, so it looks like stuff was happening while they were gone (but it really happened when they opened the game again).

avatar image Oshoshana · Jun 18, 2012 at 10:35 AM 1
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Ok, thank you, I suspected as much. I'm very new to scripting and game engine mechanics, I was unsure how it would work. I think I'll take up this challenge at a later stage.

avatar image Mizuho · Jun 19, 2012 at 08:11 AM 1
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@Fattie: WHERE?! I $$anonymous$$UST HAVE ITS PICTURE BEFORE IT GOES EXTINCT!

avatar image Oshoshana · Jun 19, 2012 at 10:11 AM 0
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@fafase. Say for instance, I had a timer that started when you begin a new game. Is it possible that when the game closes at 00:03:23(hrs:$$anonymous$$:sec) and opens 2 and a half hours later, the program can work out how much time has passed and update the timer to 02:33:23?

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