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Question by bagels_ · Apr 04, 2021 at 04:48 PM · animationanimatortransitionstate machineself

Identifying a transition to self in StateMachineBehaviour

Hello,


I have a class that extends StateMachineBehaviour attached to some of my Animator states. These states have transitions with "transition to self" enabled. After some testing, it looks like when a state transitions to itself, OnStateEnter() is not called again.


My problem is that I would like to treat a transition to self the same as I would treat any other transition to this state, i.e. go through the normal flow of calling OnStateEnter() and OnStateExit() like any other state transition would. Is there a slick way to do this?


The best approach I've thought of so far has a strong workaround feel to it. Basically catching the current clip time in OnStateUpdate() and evaluating it against the current clip time of the previous frame. If it's less than the previous frame's clip time, then consider it to be a self-transition and call OnStateExit() and OnStateEnter() explicitly. I wrote this out, and if I want to keep it then there's some debugging to do, but I'm hoping someone else has something better in mind.


It's strange, because this seems like a usecase that many others would have run into as well, but I haven't found any related posts around the web. Anyways, thanks for reading. Any insights would be appreciated.

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