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Question by MachCUBED · Mar 22, 2012 at 04:19 AM · rigidbodyinputinputmanagergetaxis

Flight code not reading throttle axis

Hi guys,

I have the following code for a basic flight model (I will refine it later):

using UnityEngine; using System.Collections;

public class Player : MonoBehaviour {

 float rollSpeed = 100.0f; //rolling rotation speed

 float pitchSpeed = 100.0f; //vertical rotation speed

 float yawSpeed = 100.0f; //horizontal rotation speed

 float accelerate = 600.0f; //main engine thrust

 float transZ = 600.0f; //maneuver thrust forward

 float transY = 600.0f; //maneuver thrust vertical

 float transX = 600.0f; //maneuver thrust horizontal

 // Use this for initialization
 void Start () {
     animation["Flying"].wrapMode = WrapMode.Loop;
 }
 
 // Update is called once per frame
 void Update () {
 UpdateFunction();
 }
 
 void UpdateFunction()
 {
      
     Quaternion AddRot = Quaternion.identity;
     
     float roll = 0;
     float pitch = 0;
     float yaw = 0;
     float thrust = 0;
     
     roll = Input.GetAxis("Roll") * (Time.deltaTime * rollSpeed);
     pitch = Input.GetAxis("Pitch") * (Time.deltaTime * pitchSpeed);
     yaw = Input.GetAxis("Yaw") * (Time.deltaTime * yawSpeed);
     thrust = Input.GetAxis("Throttle") * (Time.deltaTime * accelerate);
     
     AddRot.eulerAngles = new Vector3(-pitch, yaw, -roll);
     rigidbody.rotation *= AddRot;
     rigidbody.AddRelativeForce(0,0,thrust);
     
     Vector3 AddPos = Vector3.forward;
     AddPos = rigidbody.rotation * AddPos;
     
     animation.CrossFade("Flying");
 }

}

While the pitch, roll, and yaw clearly seem to work, the throttle axis doesn't seem to be working if I use the requisite keyboard keys (although I can't say for sure, since I haven't added a HUD with speed readings yet. Keep in mind that there's no translation if I turn off gravity for the player's rigidbody, so it probably doesn't work). These are the settings for the relevant axis:

Name: Throttle Positive Button: = Negative Button: - Alt Positive Button: i Alt Negative Button: k Gravity: 3 Dead: 0.001 Sensitivity: 3 Snap: Yes Type: Key or Mouse Button Axis: 3rd Axis Joy Num: Get motion from all joysticks

Thanks in advance, MachCUBED

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Answer by MachCUBED · Mar 23, 2012 at 04:25 AM

I fixed it, it turns out it was working all right. I needed to increase the force added in order for it to work.

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