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This question was closed Jun 27, 2011 at 10:19 PM by Chris D for the following reason:

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Question by Tim.Holman · Jun 24, 2011 at 05:47 PM · third-person-controller

Third Person MMO Controller

I recently imported the Third Person MMO controller available on the Unity Asset store and I'm having some problems with my character sticking.

It seems that anytime the character starts walking up (or down) a slanted area of the terrain, he gets stuck. I can still rotate him around, he just can't move or jump. This sometimes happens even when he's on a completely flat surface.

I have messed with the rigid body settings as well as the controller settings, but to no avail. This does not seem to happen at all in the demo scene, but it's a serious problem in our project. Any suggestions as to how I may solve this problem? I should warn you all, I am not an experienced programmer... please be gentle. Any help or suggestions would be greatly appreciated! Thank you!

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avatar image Anxo · Jun 24, 2011 at 05:59 PM 0
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did you bump up the character step hight in the controller? from what you told us it sounds like you need to increase that value.

avatar image Tim.Holman · Jun 24, 2011 at 07:19 PM 0
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I did mess with those values before, but didn't have much success. I was able to tweek it to a value that works for our project. Thank you very much for your help.

avatar image Waz · Jun 25, 2011 at 02:02 AM 0
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If you find a solution to a question you ask here, you should come back and answer your own question, so that others might benefit.

avatar image Tim.Holman · Jun 27, 2011 at 01:59 PM 0
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I was not actually able to answer my own question, I followed Anxo's advice and fixed the problem.

For those of you who are having a similar problem with this specific asset, it is the ground checking offset value that needs to be tweaked according to the character's scale. Thanks again Anxo!!

avatar image darnazgaston · Oct 16, 2015 at 07:20 PM 0
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Try playing with your collider settings! they might have been changed by mistake.

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