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Question by thenachotech1113 · Nov 01, 2013 at 01:05 AM · c#detectionproximity

how to identify near objects

hey everyone, what i am trying to do is the following: i want there to be an object, lets call it a base, and when an object is created near the base, it automaticaly detects what is the one placed, say a generator or a miner, and starts changing variables accordingly to its type. i cant use colliders tho because im using a raycast to place the object and they would interfier, that and they dont seem to be working for me. so i wanted you guys to give me an idea on how to do this, no scripts or as few as possible necause i still want the challenge, ty all.

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Answer by aldonaletto · Nov 01, 2013 at 02:03 AM

There's an interesting trick that may solve your problem: add a sphere trigger with the desired radius to the base object, then add a kinematic rigidbody to it and a simple code to its script:

 void OnTriggerEnter(Collider other){
   print("Aha! Detected object "+other.name);
 }
 
 void FixedUpdate(){
   // simulate trigger movement in order to detect colliders:
   rigidbody.position = transform.position;
 }

The trick is to force a pseudo-movement every FixedUpdate: this allows the trigger (which has a kinematic rigidbody) to detect any collider that's created inside the range - use OnTriggerEnter in order to get info about what was created and to update the variables you want.

About the Raycast: you may uncheck Raycasts Hit Triggers in the Physics Manager, or just select layer Ignore Raycast in the trigger object - both alternatives make the trigger invisible for Raycasts.

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avatar image thenachotech1113 · Nov 01, 2013 at 10:10 PM 0
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thank you very much, helps alot.

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