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Question by unity_5B09eehk487aIQ · Dec 18, 2020 at 01:21 PM · unity 4rigidbody.addforcejumping object

Rigidbody flips while jumping,problem while jumping with a rigidbody

I'm new to Unity and I've been trying to do a car that moves with wheelcolliders and I make it jump with Add.Force i Vector3.up. The problem is that whenever I'm moving with the car and I turn and jump at the same time, the car flips and starts spinning in the air. Here's my jumpScript:

void Update () { if (isGrounded) { if (Input.GetButtonDown ("Jump") ) {

             rb.AddForce(Vector3.up * jumpValue, ForceMode.Impulse);
          }
     }

 }

The way I make the car move fordward/backward is adding motorTorque to the wheels. For turning, I change the steer.Angle of the front wheels.

Any ideas in order to make the car jump without flipping to the sides? I don't want its rotation to be affected by the force.

Thank you in advance :)

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