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Question by God_of_Koolaid · Jul 13, 2021 at 10:25 AM · movementthird person controller

Player can only move forward and sideways. I want to also be able to move diagonally and backwards

Hi, I have a problem with my Third Person Movement Script. My player can only move forward and sideways, I want to also be able to move diagonally when pressing the sideways and backward or forward button.

Here's the script:

public class CharacterMovement : MonoBehaviour {

 public CharacterController controller;

 public Transform cam;

 public float speed = 6f;

 // Start is called before the first frame update
 void Start()
 {
     
 }

 // Update is called once per frame
 void Update()
 {
     float horizontal = Input.GetAxisRaw("Horizontal");
     float vertical = Input.GetAxisRaw("Vertical");
     Vector3 direction = new Vector3(horizontal, 0, vertical).normalized;

     if (direction.magnitude >= 0.1f)
     {

         float targetAngle = Mathf.Atan2(direction.x, direction.y) * Mathf.Rad2Deg + cam.eulerAngles.y;

         Vector3 moveDirection = Quaternion.Euler(0f, targetAngle, 0f) * Vector3.forward;
         controller.Move(moveDirection.normalized * speed * Time.deltaTime);

     }
 }

}

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Answer by Tymus · Jul 13, 2021 at 11:09 AM

The issue is that you're using the y component of your direction vector instead of the z, it should be float targetAngle = Mathf.Atan2(direction.x, direction.z) * Mathf.Rad2Deg + cam.eulerAngles.y;

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avatar image God_of_Koolaid · Jul 13, 2021 at 07:55 PM 1
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Thank you so much

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Answer by God_of_Koolaid · Jul 13, 2021 at 10:27 AM

I also have a Locomotion script, but it acts only as animation, as I had disabled "Apply Root Motion"

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