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Question by Sandmanbrc · Jan 16, 2021 at 02:37 PM · camerascripting problemgravitythird person controller

Problem with gravity in a Third Person Controller

I have a character controller with a freecam from cinemachine and a logic I took from a tutorial so that the character always moves to where a camera is looking, but I can't make this script have a character controller gravity, there is any way to add gravity without messing with camera logic?

heres the script:

 {
     public CharacterController controller;
     public Transform cam;
     public float speed;
     public float turnSmoothTime = 0.1f;
     float turnSmoothVelocity;
 
     void Update()
     {
         float horizontal = Input.GetAxisRaw("Horizontal");
         float vertical = Input.GetAxisRaw("Vertical");
         Vector3 direction = new Vector3(horizontal, 0f, vertical).normalized;
 
         if (direction.magnitude >= 0.1f)
         {
             float targetAngle = Mathf.Atan2(direction.x, direction.z) * Mathf.Rad2Deg + cam.eulerAngles.y;
             float angle = Mathf.SmoothDampAngle(transform.eulerAngles.y, targetAngle, ref turnSmoothVelocity, turnSmoothTime);
             transform.rotation = Quaternion.Euler(0f, angle, 0f);
 
             Vector3 moveDir = Quaternion.Euler(0f, targetAngle, 0f) * Vector3.forward;
             controller.Move(moveDir.normalized * speed * Time.deltaTime);
         }
     }
 }

Thanks!

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