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Question by CrizzieBabe · Nov 11, 2016 at 09:08 PM · onmousedownwalkingwalkthirdpersoncontroller

I am trying to adjust the AnimMoveSpeed triggered by OnMouseDown. So that the player walks slower. Please help.

using UnityEngine; using UnityEngine.UI; using System.Collections;

public class Key5 : MonoBehaviour {

 public GameObject Dot3;
 public GameObject AIThirdPersonController;
 public UnityStandardAssets.Characters.ThirdPerson.ThirdPersonCharacter thirdPersonCharacter;

 int walkspeed = 2;
 int heavyspeed = 1;

 void Start()
 {
     Dot3 = GameObject.Find("Dot3");
     Dot3.gameObject.SetActive(false);
     thirdPersonCharacter = GetComponent<UnityStandardAssets.Characters.ThirdPerson.ThirdPersonCharacter>();
     thirdPersonCharacter.GetComponent("AnimMoveSpeed").walkspeed;

 }
 
 void OnMouseDown()
 {
     Debug.Log ("Clicked on third main key");
     gameObject.SetActive(false);
     Dot3.gameObject.SetActive(true);
     thirdPersonCharacter.GetComponent("AnimMoveSpeed").heavyspeed;
 }

}

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