Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by benjaben · Jun 30, 2011 at 04:44 PM · third-person-shooter

Third Person Shooter Controller

Hey I'm looking to make a controller for my third person shooter, but I keep running into problems when I try to have bones in my character look at a target. I have an object in my scene called "Aim Target" and that is what the camera always points to. I need my characters upper body to point to this as well, but using LookAt on bone transforms doesn't seem to be the way to go. I've looked at the Third Person Shooter example, but I have no idea how to implement it into my project.

This is what I have so far:

 using UnityEngine;
 using System.Collections;
 
 public class CharacterControls : MonoBehaviour 
 {
     public float speed = 12.0F;
     private Vector3 moveDirection = Vector3.zero;
     
     public Transform aim;
     public Transform follow;
     
     void Update()
     {
         transform.LookAt(follow);
         
         CharacterController controller = GetComponent<CharacterController>();
         moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
         moveDirection = transform.TransformDirection(moveDirection);
         moveDirection *= speed;
         
         if(Input.GetAxis("Vertical") < 0)
         {
             moveDirection *= .5f;
         }
         
         
         controller.Move(moveDirection * Time.deltaTime);
         
         this.transform.position = new Vector3(transform.position.x, 0, transform.position.z);
     }
 }

This works well for WASD movement and for camera horizontal, but I need help with the vertical rotations of the character. Thanks!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by chris_taylor · Feb 22, 2013 at 07:23 AM

Here is a good free asset that can show you how to do this

http://u3d.as/content/dogzer/animated-soldier-incl-movement-scripts-/2cm

its in JS though but it shows how to blend animations and use IK for aiming really well.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

3rd person shooter shadow problem 1 Answer

How to shoot a raycast with third person 1 Answer

third person shooter? 2 Answers

Need help with Third person shooter 0 Answers

AI for 3rd person shooter 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges