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Question by schkorpio · Mar 27, 2018 at 01:49 AM · movement scriptcharacter movement

Character Jump? Alter the Y axis during Vector3.MoveTowards?

Hello, I'm trying to make a character jump between two points. The two points are varying distances apart, and at different heights.

I have the character moving from point to point using Vector3.MoveTowards in a IEnumerator. But how can I make modify the Y axis so that the character moves in a curved path to appear as if jumping?

The character needs to land exactly at each point, so I cannot use physics.

Thanks! :-)

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Answer by RawallonCG · Mar 27, 2018 at 01:45 PM

This has been answered on the forums. LINK

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avatar image schkorpio · Mar 28, 2018 at 05:33 AM 0
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Thanks, I never thought to use projectile motion. :-)

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