Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
2
Question by Polymo · Mar 24, 2014 at 08:48 PM · blendshapesskinning

Blender - not importing blendshapes on skinned object

Hi, as the title says; is this normal behaviour, or maybe just specific to my model? When i de-skin it in blender blendshapes do import. But only either one or the other, skinning or blendshapes.

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Polymo · Mar 27, 2014 at 08:42 AM 0
Share

ping . . .

avatar image Screenhog · Sep 26, 2014 at 10:16 PM 0
Share

I'm having this same problem. Oddly, though, one model that I have does work with skinned object + blendshapes, but the other one doesn't. This leads me to believe that it specific to certain models, but I don't know what makes it succeed (or not).

1 Reply

· Add your reply
  • Sort: 
avatar image
8
Best Answer

Answer by Screenhog · Sep 26, 2014 at 10:51 PM

I think I may have discovered the issue. Do you have modifiers on your model? Subdivision Surface, Mirror, that sort of thing? I was having this issue with one of my models, and it wasn't until I actually applied the Subdivision Surface to the model that it would export to FBX with armature and blend shapes intact.

Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image vitorlanna · Mar 26, 2015 at 05:43 PM 0
Share

Wow, thank you so much. I've spent a long time struggling with this issue, and if it wasn't for your comment I don't know how I would have found out. Thanks!

avatar image Screenhog · Mar 26, 2015 at 05:56 PM 0
Share

You're very welcome!

avatar image ml785 · May 31, 2020 at 02:27 PM 0
Share

ILY thank you thank you thank you

avatar image alti · May 06 at 10:20 PM 0
Share

Thank you!! I woulda never remembered to look at something like this.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

23 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Transfer blendshapes between objects 1 Answer

Sharing animations with models 2 Answers

character deforms differently than he does in Blender 1 Answer

Skinning editor not updated with reslice on PSB ,Skinning Editor not updating after reslice 2 Answers

Do BlendShapes support multi-target weighting? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges