- Home /
Blender - not importing blendshapes on skinned object
Hi, as the title says; is this normal behaviour, or maybe just specific to my model? When i de-skin it in blender blendshapes do import. But only either one or the other, skinning or blendshapes.
I'm having this same problem. Oddly, though, one model that I have does work with skinned object + blendshapes, but the other one doesn't. This leads me to believe that it specific to certain models, but I don't know what makes it succeed (or not).
Answer by Screenhog · Sep 26, 2014 at 10:51 PM
I think I may have discovered the issue. Do you have modifiers on your model? Subdivision Surface, Mirror, that sort of thing? I was having this issue with one of my models, and it wasn't until I actually applied the Subdivision Surface to the model that it would export to FBX with armature and blend shapes intact.
Wow, thank you so much. I've spent a long time struggling with this issue, and if it wasn't for your comment I don't know how I would have found out. Thanks!
Thank you!! I woulda never remembered to look at something like this.