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Question by vectorus · May 29 at 03:20 AM · 3dsmaxblendshapesexport problemmorphing

,Rolling fabric animation export from 3dsmax to Unity

Hi, I know unity doesn't support vertex animation but maybe somebody can help.

I have a rolling fabric animation which I was made by using 3dsmax's bend modifier. But I couldn't export it to unity as animated fbx file.I trided the morph technique (blendshape) but it doesn't worked correctly.It only takes first and last frame of original animation,my fabric is not rolling just stretching staert to end.

I tried adding bones and skin modifier but the result is not smooth and natural as the bend modifier. Also I know there is alembic format wich works in unity without problem,but it uses different interface except animator controller,and I can't use timing and loop tools in the animator.

By the way I'm not programmer,I'm 3d artist .My animation is the following. Please help,is there a way to put this object as an animated fbx file. https://media.giphy.com/media/xTn9xYCLTNLpIAiSSV/giphy.gif

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