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Need help with Blendshapes in animations
Hello,
I am developing a character creator and my model has blendshapes that change when using a slider and it works fine until I apply to my model his animations (made in blender) where the blend shapes are set to the default value and won't change no matter what.
Did I export the animations from Blender in the wrong way? Or is there in Unity a way to make it so that when playing the animations it will take the blendshapes values from my sliders?
I tried using SkinnedMeshRenderer.SetBlendShapeWeight method but it didn't work, I don't know what else to try.
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