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Character Creation Blendshape Performance
I'm using DAZ 3D character models in my game, as they're quite nice quality and come with tons of blendshapes already made. I want my players to be able to customize the look of their character with these blendshapes, changing body shapes, face shapes, etc. It should be a very detailed character customizer, making use of probably hundreds of blendshapes.
I can't find any solid information on the performance of blendshapes, though. Most of my googling has returned results that involve blendshape animation which isn't what I'm talking about. My customization blendshapes are only used in the character creator screen and then they don't change or animate after that. I've also seen some information saying that having hundreds of blendshapes just makes it take longer to import to Unity as an FBX, but once you build the game it doesn't make a difference.
So my two main questions are:
Will it have a serious impact on performance if I have 100+ characters on screen at once, each with ~200 blendshapes used for character customization?
Do I need to "bake" the blendshapes into a different mesh once the player hits "save" on the character customization screen? If so, how would I even do this?
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