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Question by RohithV · Jun 16, 2018 at 05:48 AM · blenderfbxexportblender-exportingblendshapes

BlendShapes not Showing Up (Blender -> FBX -> Unity 2018.1)

I made a mesh in blender with several shape keys and no animations and I exported it to an FBX file for use in Unity. When I was using Unity 2017, it would import with a Skinned Mesh Renderer with Blendshapes (I made sure Import Blendshapes was selected) but in Unity 2018.1 it imports with a normal Mesh Renderer and no Blendshape section appears. Even if I add a Skinned Mesh Renderer to replace the original Mesh Renderer, no blendshapes appear. Is there a way to import multiple Blendshapes from Blender to Unity with Unity 2018.1? I am not using any armature and the mesh has no animations. Thank You! Blender: alt text How it Looks in Unity: alt text

screenshot-15.png (231.4 kB)
screenshot-16.png (376.5 kB)
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Answer by Prog_Meisters · Nov 29, 2020 at 04:42 AM

You need to apply all your modifiers before you export to FBX from Blender.

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Answer by tentachi · Sep 08, 2021 at 11:02 AM

I know this is way too late but just add a skinned mesh renderer component and delete the mesh renderer component. (skinned mesh renderer and mesh renderer are two different components for some reason)

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