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Question by Marekhala · Jun 27, 2020 at 12:44 PM · animationclothing

How to put t-shirt on animated avatar

Hi everyone,

My question is how to attach t-shirt mesh to my avatar. I have found a similar topic:

https://answers.unity.com/questions/44355/shared-skeleton-and-animation-state.html?_ga=2.260848013.143549472.1593245195-1670083556.1585403540

But I am not able to get it working. Code that I am using I present below.

 using System.Collections.Generic;
 using UnityEngine;
 
 public class Equipmentizer : MonoBehaviour
 {
     public SkinnedMeshRenderer TargetMeshRenderer;
 
     void Start()
     {
         Dictionary<string, Transform> boneMap = new Dictionary<string, Transform>();
         foreach (Transform bone in TargetMeshRenderer.bones)
             boneMap[bone.gameObject.name] = bone;
 
 
         SkinnedMeshRenderer myRenderer = gameObject.GetComponent<SkinnedMeshRenderer>();
 
         Transform[] newBones = new Transform[myRenderer.bones.Length];
         for (int i = 0; i < myRenderer.bones.Length; ++i)
         {
             GameObject bone = myRenderer.bones[i].gameObject;
             if (!boneMap.TryGetValue(bone.name, out newBones[i]))
             {
                 Debug.Log("Unable to map bone \"" + bone.name + "\" to target skeleton.");
                 break;
             }
         }
         myRenderer.bones = newBones;
 
     }
 }

When I was checking it looks like my myRenderer.bones.Length = 0, as a target I connected my main character, and script is called on the t-shirt. Does my t-shirt mesh needs to have bones also? How can I create them on it?

I attach link to google drive with pictures what I mean, because I was not able to upload them here.

link text

Thanks in advance.

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