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Editor-classes

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  • Unanswered Questions
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astracat111 commented

Acces a script in the editor folder

Feb 16, '19 namespace·editor-classes

2 Replies

2 Votes

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Eldoir answered

Editor programming experts: regarding 'Layouts'...

Jan 28, '19 editor·editor-classes

2 Replies

5 Votes

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phil_me_up answered

RequireComponent for built in components

Jan 24, '16 in Help Room

1 Reply

0 Votes

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hakankaraduman commented

How to make a editor script that sets the values of serialized variables in the editor

Nov 6, '15 editor·editor-scripting·editor-classes

1 Reply

1 Votes

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CGeorge commented

Remove or disable an EditorGUILayout.PropertyField

Apr 14, '15 editor·editor-scripting·ngui·property fields·editor-classes

0 Replies

0 Votes

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kumarc123 commented

The name `StaticOcclusionCullingMode' does not exist in the current context

Feb 20, '15 editor·editor-scripting·editor-classes

1 Reply

0 Votes

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steakpinball answered

Custom Editor for array of custom class

Feb 12, '15 editor·array·custom editor·editor-classes

1 Reply

0 Votes

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vexe edited

Who create a group on a custom Editor like a class group?

Jan 9, '15 ui·editor-scripting·editorguilayout·custom-editor·editor-classes

1 Reply

0 Votes

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akashsunny asked

Custom Editor Scripting Help

Dec 9, '14 randomize·editor-classes

0 Replies

0 Votes

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Izze edited

Making an RPG Maker VX esque database using ScriptableObject, with custom editor

Dec 4, '14 database·scriptableobject·rpg·custom-editor·editor-classes

1 Reply

0 Votes

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kher commented

Is it possible to use DrawMesh or DrawMeshNow in an editor window?

Nov 11, '14 editor-classes

1 Reply

1 Votes

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Zerlingmusic edited

Show entire script name in editor.

Nov 1, '14 editor·editor-classes

1 Reply

2 Votes

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vexe edited

SearchableEditorWindow

Sep 27, '14 editor·editor-scripting·editorwindow·editorgui·editor-classes

2 Replies

4 Votes

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jarl-ostensen commented

How can I invoke code on the Editor GUI thread from a worker?

Jan 8, '14 editor-scripting·threading·editor-classes

1 Reply

0 Votes

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electricsauce asked

Assign prefabs to objects from custom editor

Nov 9, '13 prefab·editor-scripting·assignment·editor-classes

0 Replies

0 Votes

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KupoMog commented

Unity Pro: Using custom builds to set data before a build

Jun 19, '13 build·serialization·editor-classes

1 Reply

0 Votes

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Fattie edited

Getters issue...

Nov 2, '12 javascript·inspector·setters·getters·editor-classes

1 Reply

0 Votes

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FredericRP edited

Can we access the thumbnail of a unity package from a custom editor script ?

Jun 19, '12 editor·asset store·packages·editor-classes

0 Replies

0 Votes

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x4000 asked

What are the drawbacks/limitations of using an Editor Class?

Mar 16, '10 editor-classes

1 Reply

1 Votes

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Related Topics

editor-scripting editor custom-editor custom-class assignment randomize asset store threading ui packages ngui editorguilayout property fields custom editor inspector array getters database requirecomponent setters scriptableobject editorscript namespace rpg


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