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Question by ziggerastikka · Apr 20 at 09:36 AM · 2d gamecombathealth

Can someone help me understand why my game freezes when my bosses health reaches 0

My boss's health script

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;

 public class MinotaurHealth : MonoBehaviour
 {
     public Animator animator;
     public int health = 20;

     public void TakeDamage(int attackDamage)
     {
         health -= attackDamage;
         if (health <= 0)
         {
             Die();
         }
     }

     void Die ()
     {
         animator.SetBool("IsDead", true);
         Debug.Log("Enemy DieDie");
         gameObject.SetActive(false);
     }
 }


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avatar image andrew-lukasik · Apr 20 at 09:36 AM 0
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There is nothing here to cause an application to freeze (loop indefinitely). You may want to open a .log file and look for repeating (looped) debug messages there.

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