Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Muhammad_Taha · Oct 20, 2015 at 12:00 PM · image loader

Load Image in Unity using path from user

huy Guys I am here to know how to load an image from any place of my hard disk(depend on user) in unity application when my application is running. a well known example is open(Cntrl + O) in any application. just same as. I am using this code but gave me error "could not load file at bla bla bla path" My code is

 using UnityEngine;
 using System.Collections;
 using System.IO;
 
 public class image_loading : MonoBehaviour {
     private string url = @"file://C:/Users/Muhammad/Downloads/test.jpg";//suppose this path somewhere in my PC
     // Use this for initialization
     void Start() {
         StartCoroutine(LoadImage());
     }
     IEnumerator LoadImage() {
         Texture2D new_Texture = new Texture2D(960, 720, TextureFormat.DXT1, false);
             WWW www = new WWW(url);
             yield return www;
             www.LoadImageIntoTexture(new_Texture);
         this.GetComponent<Renderer>().material.mainTexture = new_Texture;
     }
     
     // Update is called once per frame
     void Update () {
     
     }
 }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by rjgilmour · Jan 29, 2019 at 03:33 PM

This worked for me using System.Collections; using System.Collections.Generic; using UnityEngine; using System.IO;

 public class LoadImage : MonoBehaviour
 {
 
     public string imagePath;
 
     public void Start()
     {
         
     }
 
     public void AssignTexture()
     {
         GameObject.FindWithTag("Floor").GetComponent<MeshRenderer>().material.mainTexture = LoadPNG(imagePath);
     }
 
     public static Texture2D LoadPNG(string filePath)
     {
 
         Texture2D tex = null;
         byte[] fileData;
 
         if (File.Exists(filePath))
         {
             fileData = File.ReadAllBytes(filePath);
             tex = new Texture2D(2, 2);
             tex.LoadImage(fileData); //..this will auto-resize the texture dimensions.
         }
         return tex;
 
         
     }
 }

Attach this script to an Empty called LoadImage, then link the Empty LoadImage to the button and use the function called AssignTexture().

I want to be able to prompt the user to browse their files however and haven't found a solution yet. Asking users to copy and paste a filepath is a bit clumsy.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Upload images from database in unity window 0 Answers

Integrated VideoPlayer component but for images? 0 Answers

"loading image or a bar" in between scene switching 2 Answers

Can't load leaderboard users images from google play game service 0 Answers

unity Image fill like animation 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges