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Question by KnightRiderGuy · Mar 03, 2015 at 01:17 AM · uiaudioclipsliderduration

UI Slider to Match Audio Clip Duration

OK there does not seem to be a easy method of getting the New UI sliders to match audio clip duration. How can I code a script in C# that will do the trick? The answer down below is a good start but NOT a solution?? I have tried some variations on the script below but so far no luck getting a slider to maths the duration of the audio file. I'm a little disappointed that this type of thing is not built in.??

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Answer by darnoldi · Mar 03, 2015 at 11:20 AM

This should point you in the right direction.

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 public class AudioSlider : MonoBehaviour {
 
     public Slider audioSlider;
 
     // Use this for initialization
     void Start () {
         audioSlider.direction = Slider.Direction.LeftToRight;
         audioSlider.minValue = 0;
         audioSlider.maxValue = audio.clip.length;
         audio.Play();
     }
     
     // Update is called once per frame
     void Update () {
         audioSlider.value = audio.time;
     }
 }
 
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avatar image KnightRiderGuy · Mar 03, 2015 at 04:55 PM 0
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Thanks darnoldi, Well that got my slider moving to the music only it creates one hell of a sound effect lol that could be useful but not right now. What happens is that it seems to cause my audio source to play really fast... at least I think that is what it's doing. I have this script on the main camera that has the audio source. What might I be missing here? This gives part of the answer as in it gets my bar to move but not in the way I want??

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