Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by ChompIV · Jun 15, 2017 at 07:01 AM · sceneplayerprefsslidervaluesensitivity

Slider value saving?

I want to save my slider's value so when I change scences, the values remain the same and also retarting the game, it reamins the same. Here is my code so far which is on an empty game object with the sliders for X and Y sensitivity in it. using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class sliderSaves : MonoBehaviour { public Slider XSlider; public Slider YSlider; // Use this for initialization void Start () { PlayerPrefs.SetFloat("OptionScore", XSlider.value); PlayerPrefs.SetFloat("OptionLives", YSlider.value); XSlider.value = PlayerPrefs.GetFloat("OptionScore"); YSlider.value = PlayerPrefs.GetFloat("OptionLives"); PlayerPrefs.Save(); }

 }
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by awaismazhar999 · Jun 15, 2017 at 11:56 AM

Dear @username There are two ways for storing the value of sliders. one is by using PlayerPrefs and other by using using Scriptable Objects. As far as your code is concerned, in Start method you first getting the values of sliders and storing them in PlayerPrefs, after that you assign this stored value to sliders. this will always get value of 0.0f of or some other value you set it on inspector. During Gameplay on changing the the value of slider will not change its value in PlayerPrefes. To avoid this problem you can store values in Update method instead of Start Method like given below:-

 void Start()
     {
         
         XSlider.value = PlayerPrefs.GetFloat("OptionScore");
         YSlider.value = PlayerPrefs.GetFloat("OptionLives");
     }
 
  void Update()
     {
         PlayerPrefs.SetFloat("OptionScore", XSlider.value);
         PlayerPrefs.SetFloat("OptionLives", YSlider.value);
        
     }

   

 

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

77 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Problems with pulling a slider value - (Making sensitivity Sliders) 0 Answers

Getting a slider value from a different scene 1 Answer

My mouse sensitivity value don't update in other function than sliderValueChange 0 Answers

Slider won't slide, issue assigning PlayerPrefs and then changing the PlayerPrefs' value 1 Answer

Slider value not working? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges