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Question by AutomaticSpoon · Jun 14, 2015 at 01:56 PM · animationuispriteanimatorimage

What is the best method to display different pictures?

Hey Unityens!

I'm on a course from Udemy making a text adventure game, and I've gone slightly off course and want to add pictures and sound etc. The basic set-up is one large script that displays text based on what 'state' I have - basically a state in my case is a function that runs when true - to display the correct text for the encounter in my game. There is only 1 scene.

I know this is not the most efficient way, but I want to do it this way so I learn what not to do in the future. It's fairly straightforward coding and I'm Learning a lot! Anyway....

My Question is: To display an image based on the current function that is running, i.e. the active state splash screen, I tried to find a function that displays a specific image.. to no avail.

The method I have come up with is to incorporate these images on a sprite sheet, and then use an animator to transition to another clip in the animator that shows another image. This works, but it seems like a long winded way by transitioning to a single picture that's being looped.

Is there a way out there where once the function for my state is called, it also tells unity's Image UI to show spritesheet.sprite1 / spritesheet.sprite2 etc etc instead of animating it?

Thanks Guys... sorry its long winded

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avatar image Owen-Reynolds · Jun 14, 2015 at 04:26 PM 0
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Aren't you just asking how to display textures? Lots of people put them on a quad, then use a $$anonymous$$aterial to adjust them.

$$anonymous$$aybe now that you know a few things, reread the manual? $$anonymous$$ore things should start making sense.

avatar image AutomaticSpoon · Jun 14, 2015 at 08:54 PM 0
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Doesn't altering the material basically change the shader properties??

avatar image Owen-Reynolds · Jun 14, 2015 at 11:40 PM 0
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In you $$anonymous$$d, are you replacing "shader" with "super complicated thing I shouldn't be messing with"? Writing a shader is tricky. But if you want to display an image, even a manager type can pick a model (usually a quad,) pick a shader, and adjust material properties.It's straight out of the book (not even the Unity book, just standard game dev.)

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