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Question by Dragondean · Jul 02, 2017 at 07:24 AM · unity 5scripting problem2d-platformersoundmusic

One Song plays but the other does not?

I have 2 songs one for my death and one for just like a theme for my 2d game. I have spikes and enemies in my game if i die by spikes the music plays and if i die from the enemies he does the animation and then no sound plays. My theme and stuff works. So I mean well here is my code...

using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using UnityEngine.Audio;

public class PlayerPlatformerController : MonoBehaviour {

 public GameObject target;
 void OnCollisionEnter2D(Collision2D spikes){
     if(spikes.gameObject.name == "spike"){
         anim.SetBool("Dying", true);
         speed = 0;
         jumpSpeed = 0;
         if(music.isPlaying){
             music.Stop();

             deathMusic.clip = deathMoosic;

             deathMusic.Play();
         }
     }
 }

 


 private bool jumped;


 public int hp; 
 
 public float speed;             //Floating point variable to store the player's movement speed.

 private Rigidbody2D rb2d;       //Store a reference to the Rigidbody2D component required to use 2D Physics.

 public float jumpSpeed;


 Animator anim;


 public AudioSource deathMusic;
 public AudioSource music;
 public AudioClip level1theme;
 public AudioClip deathMoosic;

 // Use this for initialization
 void Start()
 {
     //Get and store a reference to the Rigidbody2D component so that we can access it.
     rb2d = GetComponent<Rigidbody2D> ();
     
     //Get the animator.
     anim = GetComponent <Animator> ();

     music.clip = level1theme;

     //start the music
     music.Play();

 }

 //FixedUpdate is called at a fixed interval and is independent of frame rate. Put physics code here.
 void FixedUpdate()
 {
     //Store the current horizontal input in the float moveHorizontal.
     float moveHorizontal = Input.GetAxis ("Horizontal");

     //Store the current vertical input in the float moveVertical.
     float moveVertical = Input.GetAxis ("Vertical");

     //Use the two store floats to create a new Vector2 variable movement.
     Vector2 movement = new Vector2 (moveHorizontal, moveVertical);

     //Call the AddForce function of our Rigidbody2D rb2d supplying movement multiplied by speed to move our player.
     rb2d.AddForce (movement * speed);

     if (Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow)){
         anim.SetBool("WalkingLeft", true);
         anim.SetBool("WalkingRight", false);
     }else if (Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow)){
         anim.SetBool("WalkingLeft", false);
         anim.SetBool("WalkingRight", true);
     }else{
         anim.SetBool("WalkingLeft", false);
         anim.SetBool("WalkingRight", false);
     }
     if (Input.GetKey("space")){
         jumped = true;
         anim.SetBool("WalkingLeft", false);
         anim.SetBool("WalkingRight", false);
         if (moveHorizontal < 0){            
             transform.Translate(new Vector3(0, jumpSpeed, 0)*Time.deltaTime);
             anim.SetBool("JumpLeft", true);
             anim.SetBool("JumpRight", false);
         }else{
             transform.Translate(new Vector3(0, jumpSpeed, 0)*Time.deltaTime);
             anim.SetBool("JumpRight", true);
             anim.SetBool("JumpLeft", false);
         }
     }else{
         jumped = false;
     }
     if (jumped != true){    
         anim.SetBool("JumpLeft", false);
         anim.SetBool("JumpRight", false);
     }

     //check the health
     if (hp <= 0){
         hp = 0;
     }
     if (hp <= 0){
         anim.SetBool("Dying", true);
         speed = 0;
         jumpSpeed = 0;
         if(music.isPlaying){
             music.Stop();

             deathMusic.clip = deathMoosic;

             deathMusic.Play();
         }
     }
     if (hp > 0 && ! music.isPlaying){
         music.Play();
     }
 }

}

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avatar image Dragondean · Jun 30, 2017 at 03:46 PM 0
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Also the spike death and the enemy death play the same music. And the losing health system is in the enemies script.

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