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Question by 13yearoldceo · Apr 18, 2014 at 07:42 PM · errortriggeroverrideobstacleregeneration

PLZ HELP ME MY REGENERTATION SCRIPT IS SCREWED

Everything was going good in till mono develop told me to override my script cuz it was changed in another program which it wasent but know i have been trying to fix all the errors and stuff that came when i override it now any time i go though an obstacle in the game only one is spouse to spawn but now like 4 spawn plz help`enter code here`#pragma strict

var max : float = 5; var min : float = 0; var obstacle : GameObject; var regenerate : boolean = false; var far : float = 0; var yes : boolean = true; var amount : float = 0; var stuff : float = 0; var ding : AudioClip;

function Start () {

}

function Update () {

if(amount >= 1) regenerate = (false);

regenerate = (false);

}

function OnTriggerEnter2D (collider : Collider2D) {

if(collider.gameObject.name == "flying fred"){ regenerate = (true);}

var x = Random.Range ( min, max); var y = far + transform.position.y;

if(regenerate){ var z = Instantiate(obstacle, Vector3(x,y,0),Quaternion.identity); amount += 1; stuff += 1; score.scorecount += 1; audio.PlayOneShot(ding); regenerate = (false); }

regenerate = (false);

}

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avatar image Simon-Larsen · Apr 18, 2014 at 08:07 PM 0
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Have you attached this script multiple times?

avatar image fendorio · Apr 18, 2014 at 08:10 PM 0
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Format your code then I'll read.

avatar image 13yearoldceo · Apr 19, 2014 at 11:02 AM 0
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yeah i did simon thx

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Answer by jonSG · Apr 18, 2014 at 09:22 PM

It's a little hard to tell what is going on, but does this help?

 #pragma strict
 
 var max : float = 5;
 var min : float = 0;
 var far : float = 0;
 var obstacle : GameObject;
 
 var amount : float = 0;
 var amountMax : float = 1;
 var stuff : float = 0;
 
 var ding : AudioClip;
 
 function Start () { }
 
 function Update () { }
 
 function OnTriggerEnter2D (collider : Collider2D) {
     if ( collider.gameObject.name == "flying fred" && amount <= amountMax ) {
         amount += 1;
         stuff += 1;
         score.scorecount += 1;
 
         var x = Random.Range ( min, max );
         var y = far + transform.position.y;
         var z = Instantiate( obstacle, Vector3(x,y,0), Quaternion.identity );
 
         audio.PlayOneShot( ding );
     }
 }
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avatar image 13yearoldceo · Apr 19, 2014 at 10:56 AM 0
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Dont worry about it i already fixed it but thx for helping

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