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Question by tdoc · Jul 23, 2013 at 09:19 AM · inputupdatecustominterval

Input update interval fine tuning

Hi, is there some setting to fine-tune Unity's input update interval? Specifically for all devices (Keyboard / mouse / gamepad) and specifically on Win32.

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avatar image Paulius-Liekis · Jul 23, 2013 at 11:11 AM 0
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Where do you read that input?

avatar image amphoterik · Jul 23, 2013 at 11:23 AM 0
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What do you mean by "fine tune"? would you like it to be faster? At a specific time? Please explain.

avatar image tdoc · Jul 23, 2013 at 12:19 PM 0
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@amphoterik : I would like to possibly force it to happen before each rendering loop.

avatar image tdoc · Jul 23, 2013 at 12:21 PM 0
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@Paulius, input is read from Input interface.

avatar image amphoterik · Jul 23, 2013 at 12:44 PM 0
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@tdoc again, I am not sure what you are asking. Input is read before rendering. Are you trying to slow it down? Can we see how you are handling input now (your scripts)?

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Answer by KelsoMRK · Jul 23, 2013 at 02:30 PM

There isn't. But what you can do is place the script that polls input at the top of your execution order so that it executes before any of your other game code.

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Answer by tdoc · Jul 23, 2013 at 07:13 PM

@KelsoMRK & Others : this fenomen is more visible at low fps (25 and around).

EDIT : also, this issue does NOT happen if we replace Input class with our own plugin, which for example polls WIN API function GetKeyboardState. Any suggestions?

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