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Question by miguelrmonreal · Jan 26, 2020 at 11:39 PM · regeneration

i'm trying to set up a mana bar that subtracts when i press a button and regenerates, but it's not working.

i'm using an Image with fill to the mana bar, and a button to subtract from the mana. i've also added a text on the mana bar to show the exact amount so i can adjust the numbers to get it right. I'm not sure why it won't regenerate the mana, I hope someone can help me with this. Thank you in advance.

healthmanabar.txt (1.7 kB)
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Answer by miguelrmonreal · Jan 26, 2020 at 11:41 PM

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;

public class MoveLeftBar : MonoBehaviour { public Image lifeBar; public Image manaBar; public Text lifeText; public Text manaText;

 public float myLife;
 public float myMana;
 private float manaRegenAmount;

 private float currentLife;
 private float currentMana;
 private float calculateLife;

 void Start()
 {
     currentLife = myLife;
     currentMana = myMana;
     manaRegenAmount = 10f;
 }

 void Update()
 {
     calculateLife = currentLife / myLife;
     lifeBar.fillAmount = Mathf.MoveTowards(lifeBar.fillAmount, calculateLife, Time.deltaTime);
     lifeText.text = "" + (int)currentLife;


       if (currentMana < myMana)
      {
         //manaBar.fillAmount += manaRegenAmount * Time.deltaTime * 0.01f;
        manaBar.fillAmount = Mathf.MoveTowards(manaBar.fillAmount, 1f, Time.deltaTime * 0.01f);
        currentMana = Mathf.MoveTowards(currentMana / myMana, 1f, Time.deltaTime * 0.01f) * myMana;
      }

     if (currentMana < 0)
     {
         currentMana = 0;
     }

     manaText.text = "" + Mathf.FloorToInt(currentMana);

     if(currentLife <= 0)
     {
         //Instantiate 
     }
 }
 //}
 public void Damage(float damage)
 {
     currentLife -= damage;
 }

 public void ReduceMana(float mana)
 {

     if (mana <= currentMana)
     {
         currentMana -= mana;
         manaBar.fillAmount -= mana / myMana;
     }
     else
     {
         //not enough mana
     }
 }

}

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