Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Penhry · May 18, 2017 at 10:18 AM · raycastinvokerepeatingphysics.raycastintervalcancelinvoke

Raycast ignoring InvokeRepeating intervals

Hi, so i posted a question to the default answers page but it's been under moderation for 2 days now so was advised to post my question here instead.

I'm fairly new to Unity and coding so bear with me but essentially I have 2 separate codes; the first is for the player to shoot when i hold down the "Fire1" key which works perfectly, and then there's this one which doesn't work so nicely...

I'm trying to add a raycast to my object so that whenever the player is in line of sight it invokes the "shooting" function, the actual raycast works but I believe that raycasts are once every tick so the code is getting invoked then cancelled repetitively causing it to shoot every frame instead of at the determined interval.

should i add a interval between the raycasts using boolean's so that it isn't every frame but instead at a determined interval? or do i need to change it from Update?

  using System.Collections;
  using System.Collections.Generic;
  using UnityEngine;
 
  public class EnemyShootingScript : MonoBehaviour {
 
  public GameObject BulletEmitter;
  public GameObject Bullet;
  public float BulletForwardForce;
  public float FireRateSeconds;
  public GameObject Enemy;
  private float rayDirection;
  public float RayOffset;
 
  void Raycast () 
  {
      RaycastHit hit;
      if (Physics.Raycast (transform.position, transform.forward * RayOffset, out hit)) {
          Debug.DrawRay(transform.position, transform.forward * RayOffset, Color.green, 2);
          //print ("Something in line of sight");
          print (hit.collider.gameObject.name);
          if (hit.collider.gameObject.name == "Player") 
          {
              //print ("Player in line of sight");
              InvokeRepeating ("Shooting", .001f, FireRateSeconds);
          }
          else 
          {
              CancelInvoke ("Shooting");
          }
      }
  }
 
  void Shooting () 
  {
      GameObject TemporaryBulletHandler;
      TemporaryBulletHandler = Instantiate (Bullet, BulletEmitter.transform.position, BulletEmitter.transform.rotation) as GameObject;
      TemporaryBulletHandler.transform.Rotate(Vector3.forward);
      Rigidbody TemporaryRigidbody;
      TemporaryRigidbody = TemporaryBulletHandler.GetComponent<Rigidbody> ();
      TemporaryRigidbody.AddForce (transform.forward * BulletForwardForce);
      Destroy (TemporaryBulletHandler, 3.0f);
      }
 }

Thanks in advance :) Pen

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

130 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

I'm trying to use Physics.Raycast to rotate the player to face the mouse cursor but it's not working like it should 0 Answers

why won't an invokerepeating cancel? 1 Answer

Need help with Ray casting syntax. 1 Answer

Make a Raycast pass through a layer? 0 Answers

How can I spawn an object where I clicked in a 3D space, but spawn it in a 2D location?,How can I spawn objects where I click in a fixed position on 2 axis? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges