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Using OpenXR and OpenGL together on desktop
I am trying to launch my game using OpenXR plugin (version 1.0.3) with OpenGL renderer on Windows 10. I am using Unity version 2021.1.1f1 and multipass render mode in the OpenXR settings (had trouble with single pass and Vulkan before).
It seems that no matter what I do, after switching Graphics API to OpenGLCore (I have also tried OpenGLES3 and 2) the game launches, I can see the game on my monitor screen, but there's nothing in the headset (as if the game wasn't launched) and the game doesn't react to headset's movements.
Is there something I am missing?
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Answer by camnagg · Apr 29 at 06:00 PM
have you had any luck solving this? Being able to use OpenGl as the graphics API>
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