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rodeowild · May 20, 2017 at 09:13 AM ·
2dresolution2d spritespixelationhealth
How do I prevent pixelation for high definition sprites?
I have some high resolution sprites that will appear unscaled on a high definition screen. The screen and jpeg resolution is 4k (3840 x 2160). I need them to be very, as they say, crisp. Right now some pixelation occurs when being displayed. How do I prevent this?
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Check import settings of the texture. $$anonymous$$aybe maximum size set to 1024 or 2048? Also you may try to change "filter mode" or "compression" in import settings of texture.
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