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Question by NA_Wolfrick · Apr 08, 2019 at 05:58 PM · collisionmaskvisible

How to collide with an object only when a sprite mask is over it?

I'm in the middle of creating a 2D maze game and I'm using a 2D sprite mask that follows the mouse around so you can find collectibles hidden beneath the tileset. One problem, the objects have a collision box and if you run into even when the sprite mask isn't over it you still collide with it. I want it to work so you can only grab the collectible when the sprite mask (aka the mouse) is over it.

alt text

Sprite Mask / Mouse Code:

 using UnityEngine;
 using System.Collections;
 
 public class MouseMovements : MonoBehaviour
 {
     //Variables
     private Vector3 mousePosition;
     public float moveSpeed = 0.1f;
 
     // Use this for initialization
     void Start()
     {
         
     }
 
     // Update is called once per frame
     void Update()
     {
         //Follow Mouse
         mousePosition = Input.mousePosition;
         mousePosition = Camera.main.ScreenToWorldPoint(mousePosition);
         transform.position = Vector2.Lerp(transform.position, mousePosition, moveSpeed);
     }
 }
 

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