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Question by
ina · Feb 18, 2012 at 05:50 AM ·
gameobjectvectrosity
Vectrosity - setting position of VectorLine object in world space
Other than using GameObject.Find to reference the resulting gameobject formed by VectorLine, is there a better way to change the transform position?
gridLine = new VectorLine("TestLines", new Vector3[2], null, 1.0); var o:GameObject = GameObject.Find("Vector TestLines"); o.transform.position = anotherVector;
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Best Answer
Answer by Eric5h5 · Feb 18, 2012 at 06:31 AM
gridLine.vectorObject.transform.position
Is this still of use in the newest Vectoristy? I can't find any vectorObject in my VectorLine instance.