Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Kek_Kek · Jul 16, 2018 at 08:37 PM · linerendererlineline renderer

Draw out Line in C#

I have a grappling hook and that when you press the button, a line is made connecting you to your target. The problem is that it appears immediately and doesn't draw out towards the target. I was using this video as a reference on how to do it. https://www.youtube.com/watch?v=Bqcu94VuVOI

 private float dist;

 public LineRenderer line;

 private Transform destination;

 public float lineDrawSpeed = 6f;

 private float counter;

  void Update()
     {
        
        
 
 
         var device = SteamVR_Controller.Input((int)controller.index);
         if (device.GetTouchDown(SteamVR_Controller.ButtonMask.Trigger) && energy == true)
         {
             RaycastHit hit;
             if (Physics.Raycast(controller.transform.position, controller.transform.forward, out hit, raycastDistance))
             {
                  
                 counter += .1f / lineDrawSpeed;
                 dist = Vector3.Distance(Object.transform.position, hit.transform.position);
 
                 float x = Mathf.Lerp(0, dist, counter);
 
                 Vector3 pointA = Object.transform.position;
                 Vector3 pointB = hit.transform.position;
 
                 Vector3 pointAlongLine = x * Vector3.Normalize(pointB = pointA) + pointA;
 
                 line.enabled = true;
 
                 line.SetPosition(0, Object.transform.position);
 
                 target = hit.point;
 
                 pointAlongLine = target;
 
                 line.SetPosition(1, target);
 
                
 
                 
 
                 hitwall = true;
 
                 line.material.mainTextureOffset = Vector2.zero;
             }
          
         }
         else if (device.GetTouch(SteamVR_Controller.ButtonMask.Trigger) && line.enabled)
         {
             line.SetPosition(0, Object.transform.position);
 
             line.material.mainTextureOffset = new Vector2(line.material.mainTextureOffset.x + Random.Range(-.01f, 0.05f), 0f);
 
             pressed = true;
 
             hitwall = true;
         }
         else
         {
             line.enabled = false;
             hitwall = false;
           
           
         }
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

85 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

What's the best way to draw a 2D line WITHOUT using LineRenderer? 1 Answer

Achieve a "stroke" / "transparent" effect with the Line Renderer in 2D 0 Answers

Line renderer spring shape 1 Answer

How can I Disable all but one renderer in an array? 1 Answer

LineRenderer lagging behind 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges