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Question by Clopay · Jan 30, 2015 at 08:17 PM · animationlineline renderer

Unity Line Animation

Hey guys,

I'm trying to do line animation like this in Unity.

I'm currently using Vectrosity, which is a fantastic tool. The only thing is that it doesn't support multiple line animations on the same path. Using separate paths is not an option for me.

Thanks!

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avatar image smoggach · Jan 30, 2015 at 08:24 PM 0
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You may be able to achieve what you want with a Trail Renderer. http://docs.unity3d.com/$$anonymous$$anual/class-TrailRenderer.html

avatar image Clopay · Jan 30, 2015 at 08:32 PM 0
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I've played around with trail renderer, but I'm thinking along the lines of having a predefined spline, and rendering a path along it based on user input. Do you think Trail renderer would still hold up in that situation?

avatar image smoggach · Jan 30, 2015 at 08:34 PM 0
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I think so. You can set the trail to last forever and have it as the child of an object that you animate along the given spline.

avatar image Clopay · Jan 30, 2015 at 08:36 PM 0
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Any concern about tri count? $$anonymous$$y scene would potentially have tens / hundreds of line segments. For efficiency's sake, it'd be best that one line rendering doesn't overlap another line rendering on the same spline.

avatar image smoggach · Jan 30, 2015 at 08:42 PM 0
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I'm not sure about tri count. It really depends on the effect you're trying to achieve. This is more of a workaround imo. I'd only use it in those situations where you can't use vectrosity.

I think you'll end up writing your own line drawing/animating code or finding a way to make using separate paths an option. I've also never used Vectrosity and am assu$$anonymous$$g there's a good reason why you can't just have multiple paths on top of each other as opposed to one path with multiple anims.

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