Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by laurienash · Jun 19, 2019 at 09:21 PM · unity 5renderertrailrendererbasictrail renderer

Trail Renderer Fade Out on Button Press

Hi everyone,

I've added a Trail Renderer Component to a GameObject in my scene. The GameObject remains static, but when the player controller moves I create a trail that's the same length as the distance the player controller has moved.

I want the trail to not fade out until a button has been pressed. Once the button has been pressed - I would like to fade the trail out to zero. (preferably with a customisable speed).

Does anyone have an idea of how to go about this? I'm not sure if setting the Time to a huge number and then setting it to zero is a good idea or not?

I've added my script so far below, though not really needed for the question!

Thanks, Laurien

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class ObjectTrailRenderer : MonoBehaviour
 {
     public MyController playerController;
     TrailRenderer lightTrailRenderer;
 
     Vector3 lightTrailRendererPos;
     public Renderer objectRenderer;
 
     public Camera mainCamera;
 
     bool isReset = false;
 
 
     private void Start()
     {
         lightTrailRenderer = GetComponent<TrailRenderer>();
         lightTrailRendererPos = transform.position;
 
         lastPos = playerController.transform.position.x;
         initialTrailPos = transform.position.x;
         trailDistance = initialTrailPos;
 
     }
 
     float initialTrailPos;
     float distanceTravelled = 0;
 
     float lastPos;
     float newPos; 
 
     float trailDistance;
 
 
     public float speed = 2.0f;
     public Vector3 direction = Vector3.right;
 
     void Update()
     {
 
         if (objectRenderer.IsVisibleFrom(mainCamera))
         {
             newPos = playerController.transform.position.x;
             distanceTravelled = newPos - lastPos;
             isReset = false;
 
             if (distanceTravelled > 0)
             {
                 trailDistance += distanceTravelled;
 
                 lightTrailRenderer.AddPosition(new Vector3(trailDistance, lightTrailRendererPos.y, lightTrailRendererPos.z));
 
                 lastPos = newPos;
 
             }
 
             else if (distanceTravelled < 0)
             {
                 trailDistance += distanceTravelled;
 
                 lightTrailRenderer.AddPosition(new Vector3(trailDistance, lightTrailRendererPos.y, lightTrailRendererPos.z));
                 lastPos = newPos;
             }
         }
 
 
         if (!objectRenderer.IsVisibleFrom(mainCamera) & isReset == false)
         {
             isReset = true;
         
             lightTrailRenderer.SetPosition((lightTrailRenderer.positionCount - 1), new Vector3(initialTrailPos, lightTrailRendererPos.y, lightTrailRendererPos.z));

             trailDistance = initialTrailPos;
             lightTrailRenderer.Clear();
         }
 
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

203 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Shadow's aren't showing on my trail, "I have "Receive Shadows" checked,My trail isn't receiving shadows, I have "Receive Shadows" checked 0 Answers

Trail renderer in a pixel art style context 0 Answers

How to make trail renderer working with the URP ? 0 Answers

how to make an object be fixed into an object that rolls? 0 Answers

How can I increase the view-distance of a trail renderer? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges