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Question by devknight · Sep 28, 2017 at 08:10 AM · movementphysicscharactercontrollergravitybasic

Bug on Character movement

when I press forward/back/left/right the player character does move but stops abruptly but after when I press space to jump it will start moving again I have some bug on my code don't know which is which


     using System.Collections;
     using System.Collections.Generic;
     using UnityEngine;
     
     public class FPSController : MonoBehaviour {
     
         public float speed = 2f;
         public float sensitivity = 2f;
         public GameObject eyes;
         public GameObject weapon;
         CharacterController player;
     
         private float verticalVelocity = 0;
         private float gravity = 14f;
         private float jumpForce = 10f;
     
         private float rotX = 0;
         private float rotY = 0;
     
         
         // Use this for initialization
         void Start () {
             player = GetComponent<CharacterController>();
             
         }
         // Update is called once per frame
         void Update () {
             // //check if player is grounded 
             if (player.isGrounded){
                 verticalVelocity = -gravity * Time.deltaTime;
                 //check if player has press space
                 if(Input.GetKeyDown(KeyCode.Space))
                 {
                     verticalVelocity = jumpForce;
                 }
             }
             else
             {
                 verticalVelocity -= gravity * Time.deltaTime;
             }
             Vector3 movement = Vector3.zero;
             movement.x = Input.GetAxis("Horizontal") * speed;
             movement.y = verticalVelocity;
             movement.z = Input.GetAxis("Vertical") * speed;
             rotX = Input.GetAxis("Mouse X") * sensitivity;
             rotY = Input.GetAxis("Mouse Y") * sensitivity;
             transform.Rotate(0,rotX,0);
             eyes.transform.Rotate(-rotY,0,0);
             weapon.transform.Rotate(rotY,0,0);
             
             movement = transform.rotation * movement;
             player.Move(movement*Time.deltaTime);
         }
     }


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avatar image FortisVenaliter · Sep 28, 2017 at 06:06 PM 0
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