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Question by Arogunz · Aug 11, 2017 at 06:49 AM · scripting probleminstantiateclonecoordinatesbasic

Instantiate changes position

Aloha,

Right now i am fighting with a instantiate of an existing button and placing it some pixels above it.. alt text

So now i am just trying to copy this button via C# code..

 public GameObject answerButton;
 public GameObject canvas;
 private GameObject answerButton1;
 //
     
 answerButton1 = Instantiate(answerButton,new Vector3(answerButton.transform.position.x, answerButton.transform.position.y - 50, answerButton.transform.position.z),answerButton.transform.rotation);
 var rectTransform = answerButton1.GetComponent<RectTransform>();
 rectTransform.SetParent(canvas.transform);


And that works actually..but the coordinates of this button...are screwed up :< alt text

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avatar image Arogunz · Aug 07, 2017 at 04:39 PM 0
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The image quality isn't good as was planned :)

Well, the thing is, that the position and scaling of a clone button has changed

avatar image Arogunz · Aug 07, 2017 at 06:29 PM 0
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  answerButton1 = Instantiate(answerButton, answerButton.transform.position, answerButton.transform.rotation) as GameObject;
                 var rectTransform = answerButton1.GetComponent<RectTransform>();
                 rectTransform.SetParent(canvas.transform);
                 rectTransform.transform.position = new Vector3(answerButton.transform.position.x, answerButton.transform.position.y + 0.8f, answerButton.transform.position.z);
                 rectTransform.transform.localScale = answerButton.transform.localScale;

That was my solution.. But i hope to find a better one answer

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Answer by Arogunz · Aug 17, 2017 at 11:08 AM

My problem is solved. You have to avoid putting a canvas into another canvas. Use Panels.

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