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Question by santinoheybusiness · Jan 23, 2021 at 06:07 PM · 2dunity 2d2d-platformerjumpjumping

Im trying to make it so it limits jumps in my 2d game. But when I play it, It only jumps once then your not able to jump again. Anyhelp? I need a answer fast because this is for the blackthornprod game jam

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayerMovement : MonoBehaviour
 {
     public float speed;
     public float Jump;
 
     private float move;
     private Rigidbody2D rb;
     private bool isJumping;
 
     // Start is called before the first frame update
     void Start()
     {
         rb = GetComponent<Rigidbody2D>();
     }
 
     // Update is called once per frame
     void Update()
     {
         move = Input.GetAxisRaw("Horizontal");
 
         rb.velocity = new Vector2(move * speed, rb.velocity.y);
         if (Input.GetButtonDown("Jump") && !isJumping)
          {
             rb.AddForce(new Vector2(rb.velocity.x, Jump));
             isJumping = true;
          }
     }
 
     void OnCollisionEnter2D(Collision2D other)
     {
         if (other.gameObject.CompareTag("Ground"))
         {
             isJumping = false;
         }
     }
 
 }
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Answer by santinoheybusiness · Jan 23, 2021 at 06:32 PM

@Bunny83 @fafase @Mike 3 @Statement @duck @whydoidoit @robertbu can any of you help me, please?

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Answer by RealFolk · Jan 23, 2021 at 06:38 PM

Your code is fine. You probably forgot to tag your ground as "Ground".

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avatar image santinoheybusiness · Jan 23, 2021 at 06:40 PM 0
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i just realized i tagged the player and not the ground smh, thanks btw!

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