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Question by DiamondMC102 · Sep 24, 2017 at 08:57 PM · c#scripting problem2d game2d-platformerflip

How can I flip only my 'Player' gameobject, and l leave it's child object alone?

I have a Player gameobject and it has a child gamobject attached to it, the Player gameobject has a script attached to it which basically flips the Player, but it also flips the Player's child gameobject. How Can I Make The Player's Child GameObject Not Flip, While The Player Still Flips While Moving Left Or Right

Here's My Script:

 private void Flip(float horizontal)
         {
         if (horizontal > 0 && !facingRight || horizontal < 0 && facingRight)
             {
                 facingRight = !facingRight;
 
             Vector3 thescale = transform.localScale;
 
                 thescale.x *= -1;
 
             transform.localScale = thescale;
             }
         }

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Answer by Timo326 · Sep 24, 2017 at 09:21 PM

An easy solution would be to flip the child(ren) too after or before the parent has flipped.

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avatar image DiamondMC102 · Sep 24, 2017 at 09:40 PM 0
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@$$anonymous$$326 Can you explain and show some c# scripting examples of how I will do this.

avatar image Timo326 · Sep 25, 2017 at 05:53 AM 0
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 private void FlipChildren()       // untested
 {
    for (int i = 0; i < transform.childCount; i++)
    {
    transform.GetChild(i).localScale *= -1;
    }
 }
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Answer by MaxGuernseyIII · Sep 24, 2017 at 09:27 PM

@Timo326's answer is valid. Were it me, I would make the two objects that you want to flip independently siblings inside a larger GameObject. Then I would make the larger game object the thing that moves around (thus moving both children at the same time) but I would only flip the Player game object.

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