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Question by Grimshad · Jan 14, 2017 at 01:07 AM · multiplayer

UNET calling commands from child to parent

I'm trying to call a command function on a parent from a child and it doesn't seem to run. Can someone please give some insight?

This is called from the player

 void Update ()
     {
         if (!isLocalPlayer)
         {
             return;
         }
 
         if (Input.GetKey(KeyCode.Mouse0))
         {
             if (weapon)
             {
                 weapon.Fire();
             }
         }
     }

This is run on the weapon child

 public void Fire()
 {
     CmdFire();
 }

This is on the weapon parent

 [Command]
 public void CmdFire()
 {
     do stuff
 }
 

The command/function is never run. How can I make this work?

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Answer by Grimshad · Jan 15, 2017 at 04:31 PM

I didn't read enough.

It specifically states in the API:

For security, Commands can only be sent from YOUR player object, so you cannot control the objects of other players.

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avatar image LK84 · Jan 15, 2017 at 04:47 PM 0
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That's not 100% correct. Since Unity 5.2 you can give client authority (and hence send commands) to non-player objects by using either SpawnWithClientAuthority or AssignClientAuthority

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