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Question by unity_yi4IzX0fVBTBFg · Jul 09, 2021 at 09:41 PM · scripting problemsimpletimer-script

Float timer not working

I've got a super simple timer to do something after a delay has passed but for some reason it's not working. I've used this exact same method before in a different script and it works fine.

 float Timer = 0;
 Update(){
    Timer += Time.deltaTime;
    if(Timer >= 15){
       DoSomething();
       Debug.Log(Timer);
       Timer = 0f;
    }
 }

For some reason when debug logs the timer value in the console it only shows the delta time and doesn't count up. I even tried writing it out a different way but it gives me the same output

 Timer = Timer + Time.deltaTime;

This it literally the only thing left for the current milestone of my project and for some reason it has me hitting my head against a wall.

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