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Question by Subzero619 · Dec 17, 2012 at 04:28 PM · designeasy

How do I get different spawn areas in one terrain?

I need a little bit of a starting help...

I want to put a door on my terrain when the character opens it , it leads him inside a village then when he goes back it will put him outside the door and not at the starting place where the character first was.

It is a little complicated but I hope you understand.

Thanks alot :)

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Answer by greatestprez · Dec 17, 2012 at 08:04 PM

Maybe fill an array with empty game objects, then choose a random game object out of the array, then set your players position to the random game objects position. Example(note that code has not been tested):

 public Transform[] points;
 
 void pickRandomSpawnPos() {
 
      transform.position = points[Random.Range(0, points.Length)].position; 
 } 
 
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avatar image Subzero619 · Feb 19, 2013 at 01:30 AM 0
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Great reply. Unforunately back then I could not code a Debug.Log :)

Once again. $$anonymous$$any thanks.

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