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This question was closed Jul 16, 2015 at 01:28 PM by meat5000 for the following reason:

The question is answered, right answer was accepted

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4
Question by redcap · Jun 20, 2010 at 12:37 AM · terrainparticlevolumetricdimensions

Get the dimensions of a terrain

Sorry if this question is so silly, but I really have looked hard for an answer and can't find one.

I am trying to make a particle system that has the same x width and z lenght of my terrain, and so what I thought to do was through code get those dimensions and then through code change my particle systems range in the x and z direction to match the terrain's dimensions.

So I set my landscape as a variable in the following way

function Start ()
{
    var go = GameObject.Find("landscape");
}

but can't find out how to access the dimensions. Is there a way? Also is my approach even a logical one, or is there an easier way. Thank you so much

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Answer by Mike 3 · Jun 20, 2010 at 12:45 AM

Add below the var go line in your script:

 var terrainSize : Vector3;
 function Start ()
 {
     var go = GameObject.Find("landscape");
     var terrain : Terrain = go.GetComponent(Terrain);
     terrainSize = terrain.terrainData.size;
 }

That'll give you a vector3 in world units

Documented here: http://unity3d.com/support/documentation/ScriptReference/TerrainData-size.html http://unity3d.com/support/documentation/ScriptReference/TerrainData.html http://unity3d.com/support/documentation/ScriptReference/Terrain.html

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Answer by Tetrad · Jun 20, 2010 at 12:51 AM

The general way of finding the "size" of an object is to get the renderer.bounds

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avatar image Mike 3 · Jun 20, 2010 at 12:56 AM 0
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Not going to work for terrain though, it doesn't inherit Renderer

avatar image mgear · Dec 18, 2017 at 05:39 AM 0
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TerrainData has bounds https://docs.unity3d.com/ScriptReference/TerrainData-bounds.html

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