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Question by You_Bored_Bro_Gaming · Jan 03, 2017 at 09:03 AM · teleportingdimensionsrelative positionrelative movement

How to teleport an object relative to itself

In my game I have dimension hopping and basically if you press h, it teleports you to hellish world and if you press it again, it teleports you to heaven. I want to know how I can teleport this player exactly like a hundred units below itself. is it like Transform.position = new Vector3( player.Transform.position.x, player.Transform.position.y-100, player.Transform.position.z) or something? I'm relatively new to this. (bad pun, I know). please help?

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avatar image $$anonymous$$ · Jan 03, 2017 at 06:41 PM 1
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You are totally right, https://docs.unity3d.com/ScriptReference/Transform-position.html

 transform.position = new Vector3(transform.position.x,transform.position.y -100, transform.position.z)
avatar image You_Bored_Bro_Gaming $$anonymous$$ · Jan 03, 2017 at 08:45 PM 0
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Ok, thank you so much. Just wanted to confirm my theory :)

avatar image hexagonius $$anonymous$$ · Jan 03, 2017 at 09:58 PM 0
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 transform.position += Vector3.down * 100f;

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