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Question by zack_falcon · Aug 15, 2016 at 03:34 PM · positioningdimensions

How can I get the width of a gameobject?

I'm a noob in Unity, trying to make a tower of hanoi style game.

I'm trying to make sure a gameobject (2D sprite, say, panda) stays to the left of another (say, bamboo), regardless of the former's size. I thought I could take the bamboo's location, and deduct the width of the panda from it.

Something like this:

alt text

Here's my code so far:

 foreach (GameObject panda in midBambooStack)
 {
     Vector3 newPosition = new Vector3(midBamboo.transform.position.x - panda.transform.lossyScale.x, panda.transform.position.y, panda.transform.position.z);
     panda.transform.position = newPosition;
 }

Unfortunately, whenever that code runs, here's what I get:

Shy pandas

Any suggestions for a code that does the former pic? Thanks.

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avatar image EDevJogos · Aug 15, 2016 at 03:57 PM 0
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Your panda is a sprite or a ui image ?

As for your logic note that the position.x of the bamboo only represents the center of it, so you have to account the bamboo width/2 on your calculation too.

@zack_falcon

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