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Question by
Shadex · Mar 18, 2016 at 12:31 PM ·
animationcharacter controllerufps
Treadmill/no root motion animation and attack animations Guides
I have been working on a game in which i'm using UFPS. This limits the game in that it cannot use root motion, as it uses a character controller. I have plenty of animations that are made for root motion (360 swing etc) that i would like to animate without root motion. What are the common practices? Are there any tutorials on this? All i can find after searching for days are just tutorials on how to use root motion.
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