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Question by moghes · Apr 04, 2013 at 12:30 PM · resolutionguitexturepixelinset

Can't get a full screen background(guiTexture).

Hello,

I need to have a fullScreen screen, and a background image.

The game will be played on a fullHD screen. I have my background image (1920x1080), my guitexture position (0,0,0)

and pixelinset values as:

 backgroundGUITexture.pixelInset.width = Screen.width;
 backgroundGUITexture.pixelInset.height = Screen.height;
 backgroundGUITexture.pixelInset.x = 0;
 backgroundGUITexture.pixelInset.y = 0;

well its simple as that, but I get this (check the attachment). As you see the blue(unity default background) appears on the top and right. What might the reason be? alt text

img.jpg (82.6 kB)
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avatar image sdgd · Apr 04, 2013 at 12:50 PM 0
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maybe it's not stretching your texture but strange because I think than it would have to be gray not blue

avatar image moghes · Apr 04, 2013 at 01:09 PM 0
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@sdgd how does it stretch my texture or what might be the reason?

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Answer by moghes · Apr 04, 2013 at 01:17 PM

Well got to a solution :)

instead of:

 backgroundGUITexture.pixelInset.width = Screen.width;
 backgroundGUITexture.pixelInset.height = Screen.height;

I did put:

 backgroundGUITexture.pixelInset.width = Screen.currentResolution.width;
 backgroundGUITexture.pixelInset.height = Screen.currentResolution.height;
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