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Question by Devduna · Mar 10 at 07:05 PM · buildassetsresourcesfolder

How To Refresh Resources Folder in Build?

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hi, in my game I import audio clips (.wav files) in Resources folder. import is working fine but somehow you have to minimize and maximize unity editor and only that time audio clip appears in folder. I used assetdatabase.Refresh(); and it worked in editor but that doesn't work in build. So now I want to refresh Resources folder in build and can you tell me how? Thanks

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Answer by ZNJase · Mar 11 at 09:19 PM

Hey there!. Im not sure at all, but, have you tried to use Resources.LoadAll after the Refresh()? Time ago I had a problem like that and it was solved by it.

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avatar image Devduna · Mar 13 at 02:42 PM 0
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hey, thanks for the answer. I tried that but it doesn't work. problem is wav. file doesn't show up in folder until I minimize and maximize unity editor. when I tried refresh it worked but it works only in editor, not in build.

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