Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Dracofalcon1719 · Nov 29, 2014 at 07:02 PM · c#guibuttonguibuttonescape

In game Escape menu displays all the time

Ive recently coded a pause menu that should display when the escape key is pressed. It is composed of several buttons that edit traits/save the game, but when i run the game these buttons show all the time regardless of weather or not escape has been pressed, if someone could give me some insight into whats going wrong i would greatly appreciate it :P (Code:)

 using System.Collections;
 
 public class EscMenu : MonoBehaviour {
 
     private bool EscaMenu;
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
     
         if (Input.GetKeyDown(KeyCode.Escape)) 
             {
                 EscaMenu = true;
             }
         }
     void OnGUI()
         {
         if (EscaMenu = true)
         {
             if(GUI.Button (new Rect(10, 100, 100, 30), "Health Up"))
             {
                 GameControl.control.health += 10;
             }
             if(GUI.Button (new Rect(10, 140, 100, 30), "Health Down"))
             {
                 GameControl.control.health -= 10;
             }
             if(GUI.Button (new Rect(10, 180, 100, 30), "Exp Up"))
             {
                 GameControl.control.experience += 10;
             }
             if(GUI.Button (new Rect(10, 220, 100, 30), "Exp Down"))
             {
                 GameControl.control.experience -= 10;
             }
             if(GUI.Button (new Rect(10, 260, 100, 30), "Save"))
             {
                 GameControl.control.Save();
             }
             if(GUI.Button (new Rect(10, 300, 100, 30), "Resume"))
             {
                 EscaMenu = false;
             }
             if(GUI.Button (new Rect(10, 340, 100, 30), "Quit"))
             {
                 Application.LoadLevel(0);
             }
         }
 
     }
     
 }

Thanks for looking at this! -Drake

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by tanoshimi · Nov 29, 2014 at 07:02 PM

 if (EscaMenu == true)
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

UI button doesn't appear - c# 3 Answers

How to instantiate a prefab between Canvas and a Button? 0 Answers

Making a button desplay after pressing a button? 2 Answers

C# Why Won't My GUI Layout Button Appear? 1 Answer

"Organic" GUI Layout C# 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges